Dustin Boyle
Dustin Boyle is a highly skilled and experienced Senior Unity Design Engineer with a strong background in Video Game Design. He possesses a passion for innovation and creating immersive experiences using emerging technologies, specifically focusing on eXtended Reality (XR). With his expertise, Dustin brings a unique perspective to drive innovation and create captivating experiences for businesses.
Throughout his career, Dustin has held various roles, including Senior Unity Design Engineer at Price Waterhouse Coopers where he crafts and develops XR prototypes within the Emerging Technologies Department. He has also served as a Unity Developer/Digital Consultant at Wells Fargo, where he devised and implemented Mixed Reality experiences for the future of banking and conducted research and development of novel technologies applicable to finance and AR/VR.
Dustin's experience also encompasses working as a Unity Developer at Sira Medical, where he designed and engineered Mixed Reality experiences for medical purposes using the Microsoft HoloLens and HoloLens2. He has also worked as a Freelance Unity Developer/Mixed Reality Developer, creating Mixed Reality experiences for head-mounted displays such as the Microsoft HoloLens.
Additionally, Dustin has served as a Developer at Drop (an HTC Vive Company), where he conceptualized and developed a Virtual Reality Internet Interface for the HTC Vive. He has also worked as a Designer at Sony Interactive Entertainment, where he devised and implemented use cases for new technologies within the PlayStation Research & Development department.
Dustin's expertise in Unity 3D and C# programming has enabled him to contribute to various projects and games, including "Dog Save The Queen" and a series of mini-games for Android at Indy Dragon Studios, "CyberPong VR" at Colopl Ni, "Germbuster VR" and "Wizard Academy VR" at Realiteer, and "Wing0Star" and "Orbit's Odyssey" at Paperkyte.
Dustin holds a Bachelor's of Fine Arts degree in Video Game Design from the Academy of Art University. He has also received recognition for his exceptional GPA and his contributions to the game industry, including co-founding Indy Dragon Studios and working as a Game Designer for Sony PlayStation R&D, where he played a pivotal role in a patent for VR interaction.
In summary, Dustin Boyle is a highly skilled and experienced eXtended Reality Software Engineer with a robust background in Video Game Design. He possesses a fervor for innovation and creating captivating experiences for businesses. His diverse experience in the gaming industry and expertise in emerging technologies make him a valuable asset in driving innovation and creating immersive experiences.
Throughout his career, Dustin has held various roles, including Senior Unity Design Engineer at Price Waterhouse Coopers where he crafts and develops XR prototypes within the Emerging Technologies Department. He has also served as a Unity Developer/Digital Consultant at Wells Fargo, where he devised and implemented Mixed Reality experiences for the future of banking and conducted research and development of novel technologies applicable to finance and AR/VR.
Dustin's experience also encompasses working as a Unity Developer at Sira Medical, where he designed and engineered Mixed Reality experiences for medical purposes using the Microsoft HoloLens and HoloLens2. He has also worked as a Freelance Unity Developer/Mixed Reality Developer, creating Mixed Reality experiences for head-mounted displays such as the Microsoft HoloLens.
Additionally, Dustin has served as a Developer at Drop (an HTC Vive Company), where he conceptualized and developed a Virtual Reality Internet Interface for the HTC Vive. He has also worked as a Designer at Sony Interactive Entertainment, where he devised and implemented use cases for new technologies within the PlayStation Research & Development department.
Dustin's expertise in Unity 3D and C# programming has enabled him to contribute to various projects and games, including "Dog Save The Queen" and a series of mini-games for Android at Indy Dragon Studios, "CyberPong VR" at Colopl Ni, "Germbuster VR" and "Wizard Academy VR" at Realiteer, and "Wing0Star" and "Orbit's Odyssey" at Paperkyte.
Dustin holds a Bachelor's of Fine Arts degree in Video Game Design from the Academy of Art University. He has also received recognition for his exceptional GPA and his contributions to the game industry, including co-founding Indy Dragon Studios and working as a Game Designer for Sony PlayStation R&D, where he played a pivotal role in a patent for VR interaction.
In summary, Dustin Boyle is a highly skilled and experienced eXtended Reality Software Engineer with a robust background in Video Game Design. He possesses a fervor for innovation and creating captivating experiences for businesses. His diverse experience in the gaming industry and expertise in emerging technologies make him a valuable asset in driving innovation and creating immersive experiences.
Projects
Inside Immunotherapy
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CyberPong VREnter a realm of cyberspace where hitting digital orbs can gain you ultimate glory! In this retro styled game you are given two paddles to prove what you're made of. Harness your skills in single player mode and then face off against your friends in LAN and local multiplayer matches! Created in Unity for the HTC Vive. Cyberpong VR is the first competitive esports VR game to be live-streamed on Twitch.:: - VentureBeat artic;le I held the position of VR Game Designer for this project at Colopl Ni. My responsibilities included: Visual design, Creation of game design documentation, Level design, Audio and music direction, some VFX design, Game story. http://cyberpongvr.com/ -Website Link http://store.steampowered.com/app/462000/ - Steam Link |
Wizard Academy VR Cardboard
Wizard Academy is an immersive action filled virtual reality game. It is compatible with most smartphone VR headsets and Realiteer's RealControl System. The game launches you into a 3D virtual world, where you are a wizard in training. and must navigate through a magical village while learning to use your new wizard powers. You need the Realiteer's RealControl system for the best experience, (its completely free) I worked as a Developer for Realiteer in producing this app, I also helped with design, UI-UX, Environment Layout, and voice acting. -Created with Unity 3D |
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Orbit's OdysseyAfter the positive experience of working with the team at paperkyte.co , I was asked to return to the studio to help with development of their next exciting project.
Orbit's Odyssey is a strategic puzzle platformer with a new and unique type of game play. As one of three developers producing this product I was able to exercise a wide range of skills while creating this game. I worked as a Designer,Developer, and programmer for Paperkyte in producing this app -Created with Unity 3D |
WingOstar
I was brought on as Lead Game-Play Programmer as well as Game Developer for this title at Paperkyte.co. The game has recently been retired but may be re-released with new features.
WingOstar is an addictive blend of timing and accuracy while jumping through hoops. Feel the adrenaline rush of simultaneously free-falling and somersaulting to save our star from crashing and burning. Spread the word to your friends and family to join a ballooning army of wingO’s ah-may-zing fans! Challenge each other to topple high scores, everyday. I worked as a Designer,Developer, and programmer for Paperkyte in producing this app -Created with Unity 3D |
Drive Me Bananas
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Drive Me Bananas - available on the iTunes App Store & the Google Play Store.
During my time working on Drive Me Bananas with the incredible team at Press Start Studios I took the roll of Conceptual Artist, Texture Artist, & Level Designer.
Drive Me Bananas is a unique endless runner with innovating game mechanics and high quality humorous graphics. The game offers High quality 3d Graphics, 5 different environments, 60 missions to complete, an A-synchronic multiplayer system, and is available in multiple languages. I worked as a Concept Artist, Texture Artist, Level Designer, and came up with the title of this app. -Produced by Press Start Studios and R3D Pixel .
-Published by GameSpace. -Created with Unity 3D |
Zoo-F-0
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Zoo-F-0 - available on Google Play.
My main rolls in the development of Zoo-F-0 were Technical Director & programming engineer, Although being in a small team we worked together in designing the style of the game.
Zoo-F-0 is a great new casual mobile game, you take the role of an alien desperately trying to save his intergalactic zoo. You must visit Earth to abduct as many animals as possible, and after kidnapping various critters, you splice their DNA with other animals to create exotic creatures for your zoo! Animals are obtained and turned into bizarre creatures through a series of exhilarating mini-games! Description: This game was carried from scratch to playable proof-of-concept by students in less than 15 weeks as part of a rigorous collaboration between the Academy of Art University’s Game Design and Illustration departments. Games are designed and optimized for the Nexus 7 Tablets but are playable on other devices as well. -Student Project, Gangstars Studios (www.gangstarsstudios.weebly.com) -Created with Adobe Flash |
Dog Save the Queen
Dog Save the Queen -available on Google Play.
Dog Save the Queen is a popular game on Google Play. I am currently working as a co-founder of Indy Dragon Studios, on the re-creation of this game with a new game engine. The update will be available soon on Apple and Android.
The Queen of England has been kidnapped by aliens! Help this loyal corgi, Sir Woofs-a-lot III, save Her Royal Majesty. Run, jump and bark your way through the boroughs of London and the wilds of the English countryside in this side-scrolling adventure. Battle alien brain slugs to restore order within the kingdom and "Dog Save the Queen". I worked as a programmer and designer in producing DSTQ, I am also Co-Fopunder of Indy Dragon Studios. |
Older Projects, Just for fun
The Dead AwaitThis is a zombie game prototype from 2012, a collaborative project with Gilbert Mendoza, Evan Dulaney, Yvy Yeung, and Victor Knai,
Created with The Unreal Engine. Course title: Game Prototype Production, The Academy of Art University Instructor: Charles Huenergardt |