SKILLS
RECOGNITION
Co Founded Indy Dragon Studios a mobile game company
Featured Game on iOS Orbit’s Odyssey was listed on the App store as “a best new app”
Outstanding GPA GPA recognized by the educational board at The Academy of Art
Sony Playstation Worked as a Game Designer for Sony PlayStation R & D amd contributed to a patent for VR interaction.
Wells Fargo Worked as AR VR Developer for R & D and contributed to AR.VR patents.
PROGRAMMING LANGUAGES
C#
Action Script 3
EXPERIENCE
Price Waterhouse Coopers San Francisco CA
Senior Unity Design Engineer
September 2022- PRESENT - PwC
March 2021- September 2022 - (MBO Partners Consultant)
Design and develop XR prototypes within the Emerging Technologies Dept
Wells Fargo(Kforce Consultant), San Francisco CA
Unity Developer/Digital Consultant
August 2019- October 2020
Using Unity and C#, designed and developed Mixed Reality experiences for the future of banking as well as research and development of all new technologies that can be applied to finance and AR VR.
Sira Medical(A UCSF startup), San Francisco CA
Unity Developer
October 2018- PRESENT
Using Unity and C# to design and develop Mixed Reality experiences for the Microsoft Hololens and Hololens2 for medical purposes such as viewing CT scans and MRIs as holograms.
Self Employed(Freelance), Emeryville CA
Unity Developer/Mixed Reality Developer
July 2018- PRESENT
Using Unity 3D and C# to design and develop a Mixed Reality experiences for head mounted displays such as Microsoft Hololens.
Drop (An HTC Vive Company), Oakland CA
Developer
September 2017- July 2018
Used Unity 3D and C# to design and develop a Virtual Reality Internet Interface for the HTC Vive.
Sony Interactive Entertainment, San Mateo CA
Designer
September 2016 - July 2017
Used Unity 3D and C# programming to design and develop use cases for new technologies that were created within PlayStation Research & Development department.
VR Weekend, San Francisco CA
Unity Instructor
April 22- 24 2016
Took part in organizing the VR Weekend Unity Course. Wrote the syllabus and designed the curriculum. Instructed a class of 20+ to create VR experiences using Unity 3D and Google Cardboard.
Indy Dragon Studios, Alamo CA
Game Designer/Co Founder
September 2013 - February 2017
Used Unity 3D to design and develop Dog Save The Queen and series of mini games for android. Published to the Google Play Store.
Colopl Ni, San Mateo CA
Game Designer
February 2016 - April 2016
Used Unity 3D to design CyberPong VR, a multiplayer HTC Vive game. Designed the concept and game design documentation. Some C# programming and QA Testing.
Realiteer, Redwood City CA
Game Developer
July 2015 - November 2015
Used Unity 3D to develop Germbuster VR and Wizard Academy VR. Published both titles to the App Store and the Google Play Store.
Paperkyte, San Francisco CA
Game Designer/Developer
September 2014 - April 2015
Used Unity 3D to design and develop Wing0Star and Orbit’s Odyssey. Published both titles to the App Store and the Google Play Store.
Press Start Studio, San Francisco CA
Game Concept Artist/ Level Designer
September 2012 - June 2013
Used Unity to design and develop Drive Me Bananas Published to the App Store and the Google Play Store.
EDUCATION
Academy of Art University, San Francisco CA
Bachelor’s of Fine Arts
June 2009 - May 2014
Graduated with a Bachelor's Degree in Video Game Design. Worked on 3 published games before graduation
Woodland Park High School, Location
High School Diploma
1999 - 2003
Attended High School in the small mountain town where I was raised.
PORTFOLIO
http://www.dustinboyle.com/
- Unity 3D
- Unreal
- C# programming
- Autodesk : Maya, Mudbox
- Adobe CC
RECOGNITION
Co Founded Indy Dragon Studios a mobile game company
Featured Game on iOS Orbit’s Odyssey was listed on the App store as “a best new app”
Outstanding GPA GPA recognized by the educational board at The Academy of Art
Sony Playstation Worked as a Game Designer for Sony PlayStation R & D amd contributed to a patent for VR interaction.
Wells Fargo Worked as AR VR Developer for R & D and contributed to AR.VR patents.
PROGRAMMING LANGUAGES
C#
Action Script 3
EXPERIENCE
Price Waterhouse Coopers San Francisco CA
Senior Unity Design Engineer
September 2022- PRESENT - PwC
March 2021- September 2022 - (MBO Partners Consultant)
Design and develop XR prototypes within the Emerging Technologies Dept
Wells Fargo(Kforce Consultant), San Francisco CA
Unity Developer/Digital Consultant
August 2019- October 2020
Using Unity and C#, designed and developed Mixed Reality experiences for the future of banking as well as research and development of all new technologies that can be applied to finance and AR VR.
Sira Medical(A UCSF startup), San Francisco CA
Unity Developer
October 2018- PRESENT
Using Unity and C# to design and develop Mixed Reality experiences for the Microsoft Hololens and Hololens2 for medical purposes such as viewing CT scans and MRIs as holograms.
Self Employed(Freelance), Emeryville CA
Unity Developer/Mixed Reality Developer
July 2018- PRESENT
Using Unity 3D and C# to design and develop a Mixed Reality experiences for head mounted displays such as Microsoft Hololens.
Drop (An HTC Vive Company), Oakland CA
Developer
September 2017- July 2018
Used Unity 3D and C# to design and develop a Virtual Reality Internet Interface for the HTC Vive.
Sony Interactive Entertainment, San Mateo CA
Designer
September 2016 - July 2017
Used Unity 3D and C# programming to design and develop use cases for new technologies that were created within PlayStation Research & Development department.
VR Weekend, San Francisco CA
Unity Instructor
April 22- 24 2016
Took part in organizing the VR Weekend Unity Course. Wrote the syllabus and designed the curriculum. Instructed a class of 20+ to create VR experiences using Unity 3D and Google Cardboard.
Indy Dragon Studios, Alamo CA
Game Designer/Co Founder
September 2013 - February 2017
Used Unity 3D to design and develop Dog Save The Queen and series of mini games for android. Published to the Google Play Store.
Colopl Ni, San Mateo CA
Game Designer
February 2016 - April 2016
Used Unity 3D to design CyberPong VR, a multiplayer HTC Vive game. Designed the concept and game design documentation. Some C# programming and QA Testing.
Realiteer, Redwood City CA
Game Developer
July 2015 - November 2015
Used Unity 3D to develop Germbuster VR and Wizard Academy VR. Published both titles to the App Store and the Google Play Store.
Paperkyte, San Francisco CA
Game Designer/Developer
September 2014 - April 2015
Used Unity 3D to design and develop Wing0Star and Orbit’s Odyssey. Published both titles to the App Store and the Google Play Store.
Press Start Studio, San Francisco CA
Game Concept Artist/ Level Designer
September 2012 - June 2013
Used Unity to design and develop Drive Me Bananas Published to the App Store and the Google Play Store.
EDUCATION
Academy of Art University, San Francisco CA
Bachelor’s of Fine Arts
June 2009 - May 2014
Graduated with a Bachelor's Degree in Video Game Design. Worked on 3 published games before graduation
Woodland Park High School, Location
High School Diploma
1999 - 2003
Attended High School in the small mountain town where I was raised.
PORTFOLIO
http://www.dustinboyle.com/