Dustin Boyle
dustin@indydragonstudios.com |
Summary of Qualifications
Education
Computer Skills
Work History
- Game Designer
-Colopl Ni. San Mateo Ca.
-VR Game Designer
-Realiteer. Redwood City. Ca
-Game designer, mobile developer
-Paperkyte, San Francisco, Ca (www.paperkyte.co)
-Game Designer, Unity Developer
-Producing additions and sequels to “Dog Save The Queen”
-Paperkyte, San Francisco, Ca (www.paperkyte.co)
-Game Designer, Unity Developer
-An Academy of Art University collaborative student project
-Team DSTQ, San Francisco, CA (http://dstqofficial.wix.com/home)
-Press Start Studios, San Francisco, CA (www.pressstart.co)
-Supervisor: Luis Parra
-Conceptual Game Design Artist
-3D texture artist
-Level Designer
-Academy of Art student collaborative project
-Built using the Unreal Engine
-Lead Environment Artist, Level Designer
-3D Modeler & Texture Artist
Portfolio - www.dustinboyle.com
- Motivated Game Developer with published titles that demonstrate professional products.
- Great communication skills, has experience working on collaborative and professional projects.
- Demonstrates the ability to successfully meet goals and milestones.
Education
- Bachelor Degree in Game Development from The Academy of Art University.
- Recognition of an outstanding GPA by the Executive Offices and the president of the Academy of Art University.
- 2007-Journeyman Plumber
- High School diploma from Woodland Park HS, Woodland Park, Co.
Computer Skills
- Unity Engine
- Unreal Engine
- Version control Software: Perforce, TortoiseSVN, AlienBrain
- Programming: C#, ActionScript, JavaScript
- Autodesk: Maya, Mudbox
- Corel Painter
- Adobe Creative Suite
Work History
- September 2016 - Present
- Game Designer
- February 2016 to April 2016
-Colopl Ni. San Mateo Ca.
-VR Game Designer
- July 2015 to October 2015
-Realiteer. Redwood City. Ca
-Game designer, mobile developer
- December 2014 to April 2015
-4 educational web based game prototypes
-REESSI (Research, Evaluation & Social Solutions, INC.)
-supported by the NIH (National Institutes of Health) to build an educational platform through gaming.
- September 2014 - April 2015
-Paperkyte, San Francisco, Ca (www.paperkyte.co)
-Game Designer, Unity Developer
- June 2014 – March 2017
-Producing additions and sequels to “Dog Save The Queen”
- May- August 2014
-Paperkyte, San Francisco, Ca (www.paperkyte.co)
-Game Designer, Unity Developer
- September- December 2013
-An Academy of Art University collaborative student project
-Team DSTQ, San Francisco, CA (http://dstqofficial.wix.com/home)
- September-June 2012-2013
-Press Start Studios, San Francisco, CA (www.pressstart.co)
-Supervisor: Luis Parra
-Conceptual Game Design Artist
-3D texture artist
-Level Designer
- February-April 2012
-Academy of Art student collaborative project
-Built using the Unreal Engine
-Lead Environment Artist, Level Designer
-3D Modeler & Texture Artist
Portfolio - www.dustinboyle.com