Dustin Boyle
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Dustin Boyle
dustin@indydragonstudios.com  
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Contact Me
Download my resume as a PDF
 Summary of Qualifications 
  • Motivated Game Developer with published titles that demonstrate professional products.
  • Great communication skills, has experience working on collaborative and professional projects.
  • Demonstrates the ability to successfully meet goals and milestones.


Education
  • Bachelor Degree in Game Development from The Academy of Art University.
  • Recognition of an outstanding GPA by the Executive Offices and the president of the Academy of Art University.
  • 2007-Journeyman Plumber
  • High School diploma from Woodland Park HS, Woodland Park, Co.


Computer Skills
  • Unity Engine
  • Unreal Engine
  • Version control Software: Perforce, TortoiseSVN, AlienBrain
  • Programming: C#, ActionScript, JavaScript
  • Autodesk: Maya, Mudbox
  • Corel Painter
  • Adobe Creative Suite


Work History
  • September 2016 - Present
​            -Sony Playstation R&D department. San Mateo, Ca.
            - Game Designer

  • February 2016 to April 2016
            -Game Title: Cyberpong VR
            -Colopl Ni. San Mateo Ca.
            -VR Game Designer

  • July 2015 to October 2015
​            -Game Titles: Germbuster VR, Wizard Academy VR
            -Realiteer. Redwood City. Ca
            -Game designer, mobile developer

  • December 2014 to April 2015
      -4 educational web based game prototypes
      -REESSI (Research, Evaluation & Social Solutions, INC.)
      -supported by the NIH (National Institutes of Health) to build an educational platform through gaming.

  • September 2014 - April 2015
            -Game Title: “Orbit's Odyssey”, Apple & Android
            -Paperkyte, San Francisco, Ca (www.paperkyte.co)
            -Game Designer, Unity Developer


  • June 2014 – March 2017           
             -Co-founded “Indy Dragon Studios” a mobile game company             
             -Producing additions and sequels to “Dog Save The Queen”

  • May- August 2014
             -Game Title: “WingOstar”, Apple & Android
             -Paperkyte, San Francisco, Ca (www.paperkyte.co)
             -Game Designer, Unity Developer 


  • September- December 2013
             -Game Title: “Dog Save The Queen”, Android App
             -An Academy of Art University collaborative student project
             -Team DSTQ, San Francisco, CA (http://dstqofficial.wix.com/home)


  • September-June 2012-2013
             -Game Title: “Drive Me Bananas”, Apple & Android
             -Press Start Studios, San Francisco, CA (www.pressstart.co)
             -Supervisor: Luis Parra
             -Conceptual Game Design Artist
             -3D texture artist
             -Level Designer


  • February-April 2012
              -Game Title: The Dead Await
              -Academy of Art student collaborative project 
              -Built using the Unreal Engine       
              -Lead Environment Artist, Level Designer
              -3D Modeler & Texture Artist
 
Portfolio - www.dustinboyle.com






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